...don't let that college get in the way Put your all into the development and the planning of it, and make it "its own experience"....something different, and what Littlenorwegians said up there is right on.
Good flash games usually have to be looked for.
This demo is brilliant. I'm personally curious about how you pulled off the actionscripting, but you can keep your recipe secret if you wish! (also, seconding the love of the graphite shading. I'm currently working on a project that is bound to utilize something like it, since I can't stand an "all-digital" look. This is inspiring to see.)
Thank you for your supporting comment Sorry for the late reply. College is getting really time consuming and I do not really know if I can work in between.
As I said to LittleNorwegians on another occasion, I'm really new to game development, so I plan to work on some smaller projects and animations (because I need to work on that too) before I finish this one.
Glad you like the artstyle If you must know, the art and "graphite" style was done in Paper (an iPad app). Actionscripting was done thanks to reading materials and combining elements from hitTest to Booleans: there is an invisible "catcher" to tell the player when to "land" after jumping; player animations are based on movement (note how the player stops "walking" when running into a wall even though you are still holding the arrow key), etc. There's so much I cannot put them all in this comment.
I'm doing this because I find it fun making stuff that move and interact in Flash and was inspired by other Flash animators/game developers. I will still be moving on this and showing prototypes to see what fits (kind of left off at working on slopes).
Aww Dewey, it was just a feeling I got when I saw him all by himself in the room I could almost hear the walls echoing lol. Great that you're going to expand on it, looking forward to seeing what you do