Dev-Diary: April 2015Hey everyone!Dev-Diary: April 2015 by Silver-Stitch
Sorry I'm a day late; birthdays and Easter and work is intense and stuff.
On that note I didn't get as much done this month, though that's also due to an increasing wrist/arm problem I've been getting which I'm finally getting checked out. Fingers crossed it's nothing serious.
Anyways, onto things I did actually do! Finally finished all the player's actions! Pretty much everything that has to do with the player is now done (last time I said I was almost done... now I am!). There will most likely be some tweaking, bugs will pop-up (as always) and I'll need to optimise the player for sequencing but for the most part it's done! On-top of that I've also got all the ground work for the animation triggers done; focusing on the player at the moment. Even though it's just a handful of stick-figure sketches, the player now animates with smooth transitions between actions (for the most part...). The animation trigger is still being worked on for multiple animation stacks and