Dev-Diary: March 2015Hello Everyone!Dev-Diary: March 2015 by Silver-Stitch
I got quite a lot done this month!
Firstly, going to Hong Kong was an incredible experience! I don't really ever get to travel overseas, and for the most part it was just me on the trip. I learned a lot and feel like I grew a lot as well. Not only that but I was able to take a few HUNDRED concept photos! The architecture style and, more importantly, the super-urbanisation of Hong Kong is inspirational to the visual design of my current game! Speaking of my current game...
I've made tons of progress this month! Even in-between a job, I think I've finally gotten most of the player motions and physics down. The game is a free-running game so making sure the player can move and act properly and accurately is important. There will probably need to be some tweaking later, but for now it works. That means I can start working on triggers and sequences! Fortunately for me my last game Samantha Wins was all about sequencing triggers, the entire game was essentially a butt-l